Grail Tales: The Gardens and I

From right to left: Sydney City, The Opera House, the Gardens, and boats!

Speaking generally, most Sydneysiders love the outdoors. When people ask me why we don’t have many board game shops, or any notable game cafes or even a gaming convention of any size here, my go-to answer is, “It’s hard to sell board gaming when everyone’s down at the beach.” Of course, there’s more humour in that response than known fact, but it is true that most Sydneysiders are outdoorsy people.

It’s probably because our town was built on the ocean. And we love being in or near the water whenever we can. Heck, even our traditional foods at Christmas are mostly all seafood. And even before the foundation of Sydney – for at least 30,000 years – the people of the Eora nation have lived, played, laughed and died here – in and around the beautiful ocean that laps against our shoreline.

For me, however, the greatest place to be in Sydney isn’t sitting on the golden sands of one of its 100+ beaches, but sitting on the green grass of its Royal Botanic Garden. The Gardens stretch from Sydney harbour, around Farm Cove to Mrs Macquarie’s Point and then south to Woolloomooloo. They include a whopping 51 hectares (when you include the neighbouring Domain) of prime real estate. The Gardens is big enough to hold Government House, the Conservatorium of Music and the NSW Art Gallery… but most of the time, all you see are plants, trees, and the harbour itself. AND WATCH OUT FOR THAT BIN CHICKEN IT’LL GRAB YER LUNCH!

A bin chicken wanders around the city looking for its next victim…

The Gardens are easy to find. Take a walk northwards through the city and you’ll end up at Circular Quay (formally known as Sydney Cove, and formerly known as Warrane), the main hub for Sydney’s water-based public transport and home to the best views of the empowering Sydney Harbour Bridge and the inspiring Sydney Opera House. Follow the path along the foreshore (stepping on the metal indicators under your feet showing where the shoreline actually was in 1788) and you will come to the white sails of the Opera House on Bennelong Point. Before turning right to enter the Botanic Gardens, you must look left across the bright blue harbour to the bridge once more, before following a number of paths through the iron and sandstone gates into the expansive, meditative green spaces of The Gardens.

The Gardens at the north of the CBD (the green bit)

And I wish I could go there every day. I, like many who live here, have an attachment to The Gardens. I visited many times as a child for picnics or walks, and since joining up with my wife, we have seen concerts, wandered aimlessly, and even gotten engaged within its borders.

The Gardens don’t really feel like a park, nor like a natural wilderness… more like something in between. It is manicured but also feels natural. Probably this is due to the fact that the Botanic Gardens are actually a collection of smaller gardens. There’s the Rose Garden, the Herb Garden, the Succulent Garden, the Fernery, the “First” Garden, and between all these are paddocks of grass and countless enormous native fig trees.

Go to The Gardens to see the flying foxes or the lorikeets, but mostly, go there because within its borders the city’s steel buildings and its busy streets can be seen but cannot be heard. Go there for a piece of Aussie paradise. 

Just leave the busy city behind…

When I talk to First Nations friends I am often aware of their closeness to “Country.” They are connected to Country in a way I have not been gifted with. I was born in my country but not of it. I am always envious of their cultural connections to Place. I get a glimpse of what it’s like to be “in Country” when I go to Sydney’s Royal Botanic Gardens. There I feel, quiet, centred, home. Partly through nostalgia, partly because the place gives me a sense of a greater history, and partly because it’s just so pretty. Not only that, it’s a place where you can just go walkabout. Countless nooks and crannies exist throughout its spaces. Walk around a corner or past a tree and you’re likely to see a statue you’ve never seen before, a bench with a beautiful view you hadn’t noticed previously, or a couple having a picnic AND YOU’VE JUST WALKED THROUGH THEIR FISH AND CHIPS, YOU JERK!

Sydney Harbour Bridge and Opera House can just be seen behind the trees.

At Gen Con in 2019, designer Matthew Dunstan (also originally from Sydney) pitched me a game about walking through an English garden that he had co-designed with Brett Gilbert. It was the second time that convention that I gave myself enough time to play through an entire game (rare in a face-to-face pitch) because I was just so enthralled. It was simple and clean in its rules but enjoyable and nicely tactical to play. By the end I saw I had had an almost zen-like experience as I watched my garden grow and physically walked back and forth through it many times during the game (in the form of meeples). It gave me the same feelings that walking through a nice park should and do give me. I was sold. Funnily enough, from memory this was not the main game Matt had wanted to show me that day. I could have been imagining it but I felt he was a little surprised that this drafting and tableau building game about making a park was the one I most fell in love with. But now you all know me a little bit, you probably see it was no surprise 🙂

We went our separate ways and over the next few months we came up with ideas to add variety to the game so each session would feel a little different. The guys also came up with the idea of adding specific locations, or monuments, that players could earn when they laid cards in certain places, adding a layer of depth to the gameplay.

And then it hit me – if we put this game in a specific, actual, factual park, then the plants, statues and landmarks that we add into the game are decided for us. We also would find both boundaries and inspiration in the design space because choosing one park would help determine what could and couldn’t be in the game. I think you know which park we chose 🙂 Now this super fun design had a real sense of place.

The box cover!

I simply cannot wait for this game to come out. This game has become my passion project – not just because I instantly fell in love with the gameplay, but because the setting of the game is so dear to my heart. When Kerri Aitken (who has never been to Sydney) started turning in art pieces for the game I became very emotional. This place – the place where I had spent countless hours with my wife and family, and even got engaged – was going to be in a game for the world to see! Kerri just captured the feel of the place perfectly – even the lighting – and I can see myself laying down a picnic rug or taking photos, or pointing out something to my kids when I go through the cards she has illustrated. I’m just so proud of this game, and I thank Kerri, Matt and Brett for giving me this opportunity.

Australia is almost nowhere to be seen in pop culture – few movies, TV shows, or board games have put us on the world map. To have your home represented fondly in a game is a really special and empowering thing. I mean, when I “see” the Opera House or Fort Denison in this game, I remember the times I went there as a kid – or since – and smile. When I look at the Arthur Phillip fountain I do consider the fact that he was the lead of the enforced occupation of this land by the British, but I also remember the time my boys and I ran around the huge edifice and pointed at all the statues upon it. The game makes me smile because it shows a piece of me to the world.

I hope you may come along and visit The Gardens with me in our new game. It’s coming to Kickstarter at the end of August, 2021. It will then release at retail as soon as we can after that (assuming we fund)! We have some great treats in store during the campaign, but more than that, what excites me most about The Gardens is its core, clear gameplay that is totally accessible but also gives players plenty to think about. We have plans for future expansions as well, so hopefully this ride will be a successful one. Then we can all keep visiting The Gardens – even if it’s only on our tabletops 🙂

Box cover and what a player’s board may look like at the end of the game.

The Gardens – designed by Matthew Dunstan and Brett J Gilbert and illustrated by Kerri Aitken – is for 2-4 players and takes no more than 45 minutes to play. It is a card drafting game where players take turns to select cards to add to their player board, building a portion of Sydney’s Royal Botanic gardens as they go. After placing a card, a visitor pawn in the card’s row must walk to the new card, but everything they see or do along the way will earn the player points. Landmarks and variable scoring conditions add extra layers of thought to the game.

– David Harding
Grail Games

Photographs in this blog post are from Wikipedia and available to use under the CC license. Please check out https://en.wikipedia.org/wiki/Royal_Botanic_Garden,_Sydney for more info.

Grail Games to continue the Manhattan Project story

It was announced today that Grail Games has acquired the rights to publish the Manhattan Project family of games, originally published by Minion Games out of the US.

Sadly, the rights became available after the death in 2019 of Minion‘s much-loved founder, James Mathe. The Manhattan Project line includes The Manhattan Project and its expansions, The Manhattan Project: Chain Reaction, The Manhattan Project: Energy Empire, and The Manhattan Project 2: Minutes to Midnight.

As part of this new agreement, Grail will also fulfil the outstanding Kickstarter campaign for Energy Empire’s Cold War expansion.

Stay tuned for more updates – Grail is flattered and very excited to be able to bring such a formidable group of games into its line-up!

– David Harding
President, Grail Games

Fjords is now on Kickstarter!

Grail Games is happy to announce that the classic tile-laying game Fjords is coming back – and you can support the reprint now on Kickstarter!

Click here to visit the Fjords campaign!

We are so excited to be bringing this long-awaited game back – with all new art (by Beth Sobel) and all-new mini-expansions (by Phil Walker-Harding)!

Stretch goals have already fallen thanks to our backers’ support. We have tried to keep the price for backers as low as possible, with the choice of a basic retail edition, or a more deluxe edition – exclusively for backers of our KS campaign 🙂 We hope you like what you see and may consider backing our project.

The game is due to deliver near the end of 2021.

Grail Games announces our 2021 schedule!

Wow! So much to say and so little bandwidth!

As part of Spiel Digital 2020, David Harding from Grail Games outlined all that we have planned for release and Kickstarter from now until the end of 2021. Sadly the internet decided this content needed to go into TWO livestream videos, so here they are 🙂

PART 1:

Games discussed:

  • Hibachi (by Marco Teubner)
  • Hibachi: Hot & Spicy (by Marco Teubner)
  • Whale Riders (by Reiner Knizia)
  • Whale Riders: The Card Game (by Reiner Knizia)

PART 2:

Games discussed (after recapping the above):

  • Yellow & Yangtze: The Royal Palace (Reiner Knizia)
  • Yellow & Yangtze: The Card Game (Reiner Knizia)
  • Medici: Reformation (Reiner Knizia)
  • Silicon Valley (Scott Almes)
  • Botanic Gardens (Matthew Dunstan & Brett J Gilbert)
  • Fjords (Franz-Benno Delonge)
  • ChuHan (Tom Lehmann)
  • Elevenses: The Guilty Party (David Harding)

PHEW! Thanks for your patience, but… HOW EXCITING IS THAT!?!!?!

Upcoming Kickstarter project: Hibachi!

Grail Games is thrilled to present Hibachi, a dexterity game inspired by the classic Safranito. Hibachi is a dexterity game, but tactics, timing, and money management all play a part. Get into the shoes of a chef of a hibachi grill, where you have to cook food in front of guests – and as quick as you can.

We’ve booked you a table on Tuesday, November 17th to find out who will be the most successful Hibachi chef!

Learn more about the game and subscribe to the newsletter to unlock new recipes before the launch!

-> https://bit.ly/Hibachi-prelaunch-KS

Share the link above, encourage your friends to sign in and unlock amazing content and expand your gaming experience before the project is live!

-> A unique theme and colorful artwork

Hibachi is the classic Safranito, but rethemed. The new theme brings the gameplay alive as players literally throw things onto the grill to cook their dishes. Hibachi benefits from a funny theme mixed with funtastic gameplay. Chefs are cute animals, the board is full of colorful ingredients, recipes are trendy… all thanks to amazing artwork by Kerri Aitken, who already worked with Grail Games on the draft & write travelling game Boomerang: Australia.

-> A unique mix of a dexterity and a euro game

Players must throw chips on the board, knocking other chips around with unexpected results, but they must also plan ahead, striving to build a strategy that will allow them to collect the ingredients they need. Hibachi’s mixed mechanisms keep the game feeling fresh. With a dash of interaction, stirred in with the meaningful decisions that are made every turn, Hibachi is a fun dexterity game for 2 to 4 players. Inspired by the long out of print and much sought after Safranito(released in 2010), now – with Hibachiit’s time to rediscover this unique game!

-> Ideal for both family and expert gamers

Hibachi is an energetic and tactile game, with a fast pace. Rules are explained easily, making it simple to learn and play. Its unique mix of dexterity and strategy-building makes Hibachi the perfect game for almost everyone!

Families will appreciate the colorful artwork and the fun gaming experience Hibachi provides. Social gamers will also dive into the game, trash-talking and interacting as chips are thrown, hoping to influence what will happen, while planning what they themselves will do next. Even hardcore gamers will strive to beat their opponents and be the best chef in town, enjoying building a strategy to collect the precious cooking ingredients.

The upcoming Hibachi Kickstarter campaign will allow you to discover some unique components and additions from the original game. Join us on November 17th and subscribe now to our newsletter!

– The Grail Games Team

Whale Riders is live on Kickstarter!

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Grail Games is pleased to announce that Whale Riders is now LIVE on Kickstarter!

Let’s ride the whales together along the Ice Coast with this new board game designed by Reiner Knizia and illustrated by Vincent Dutrait: Whale Riders! The campaign will be live for 2 weeks and will end on July the 28th.

We are really excited to share this new campaign with you and we hope you will enjoy this beautiful game.

You can even pledge for the KS-exclusive Whale Riders: The Card Game as well!

Click here to see the campaign!

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Two new Grail Games announced!

In his latest video news segment, David mentioned that Grail has plans for at least two more Kickstarter campaigns this year…

For more info on the newly announced games, click here for Hibachi and here for Whale Riders.

Images, videos and downloadable rule books are coming soon!

Stay tuned and thanks for your support… 🙂

The Boomerang Family is now on Kickstarter!

G’day everyone!

Head on over to Kickstarter now to check out our new campaign! Please help support us bring three Boomerang games to life – Boomerang: Australia, Europe and USA!

Click here to visit the campaign!

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Back for the three-pack and you will also receive a mini-expansion (not available at retail) for free! We are also hoping to unlock some postcard prints for every backer.

Boomerang is designed by Scott Almes with art by Kerri Aitken. Each Boomerang game takes about 30 minutes to play and mixes card drafting with roll-and-write mechanics.

Thanks so much for your support 🙂

David

Grail Games